Using Skills

AnywhereNow uses to find the right Agent in real time for each dialogue.

AnywhereNow allows you to define Skills for each individual and assign them to Agents. AnywhereNow uses these Skills to match incoming dialogues with the best available Agent for that specific dialogue.

Summary

High level Steps to configure Skills in a UCC:

  1. Define and configure the Skills you need for your application.
  2. Assign skills to Question(s) (or more advanced routing).
  3. Assign selected skills to your Agents.

When a customer contacts a UCC (and makes an IVR choice or is directly associated to a specific Skill via a routing algorithm), that UCC will try to hunt an Agent (or alternative destination) configured in a Skill. The UCC typically checks if the Skill is configured to available Agents, alongside various embedded strategies, selectable hunting methods, and Skill types, to hunt an Agent if one is immediately available. If there are no Agents available immediately that fit the hunting criteria, the customer will enter the (waiting) queue until an Agent becomes available, or an escape from the queue (to an alternative destination) is configured.

Hunting methods

PSTN agents and Round Robin are not available for Dialogue Cloud Neo (Unify).

Parallel hunting: Dialogue Cloud Neo (Connect) supports Parallel hunting only for audio calls delivered directly to the Microsoft Teams client.

Parallel hunting is not supported in WebAgent with either connect model, or in Attendant Console for Dialogue Cloud. It is not available for Dialogue Cloud Neo (Unify).

The UCC uses different methods to select a competent available Agent. An Agent is considered available if they are (formally) logged in to their client application and the UCC. In principal the UCC uses the following logic:

  1. Get all Agents who have Skill matching the queued Dialogue.
  2. Get per Agent: (used for () Method)
    • how many dialogues each Agent handled that day (per UCC)
    • the last dialogue time-stamp (per UCC)
    • the order number they have in the Agent List (per UCC)
    • the total handle time (per UCC)
  3. Presence Based Routing

  4. Presence Priority

  5. Skill Based Routing

    • Agents can be prioritized based on their pre-defined Skill score. Agents with the highest score on the required Skill will be considered first for hunt.

      Note

      This is not used in the Round-Robin or Serial hunting method (see below)!

  6. Automatic Call Distributor (ACD) Method

    • If multiple Agents score equally on above logic (both presence and skill score) an Automatic Call Distributor (ACD) hunting method (strategy) will be used to select an Agent. There are seven selectable hunting methods (Longest idle, Longest available, Round Robin, Serial, Least calls, Least Occupied, Parallel).

Skill Types

The Skill types below are all Skills which can be configured in the Skill list and will further influence the UCC queue and hunting behavior. They are used for more than just defining skill names. Besides the actual skill definition(name) for a dialogue they can also define routing actions or a combination of agent skills and actions.

Create/Edit/Remove item

Item can be created, edited or removed.

Warning

Updates to the system take place in real-time. Entering the incorrect information here may cause issues with your software. Proceed with caution.